package com.retrozelda.nyanimals;


public class CBackdrop extends CRectangle
{
	
	@Override
	public Object clone()
	{
		CBackdrop ret = (CBackdrop)super.clone();
		
		
		
		return ret;
	}
	
	@Override
	public void Init(NyanimalGLSurfaceView game)
	{
		super.Init(game);
		
		m_Texture = CTextureManager.GetInstance().LoadTexture(R.drawable.room_0, game);
		
		SetPosition((int)(0.5f * (float)game.getWidth()), (int)(0.5f * (float)game.getHeight()));
		SetSize(game.getWidth() / 2, game.getHeight() / 2); 
	}

	
	@Override
	public void Update(float deltaTime)
	{
	}
	
	@Override
	public void Draw(CArgumentGroup arg)
	{
		super.Draw(arg);
	}
}
